Friday, December 20, 2013

'Ahco on the Road' is on The Film Skillet Animation Contest

'Ahco on the Road' was selected for the Finalists in The Film Skillet 2013/2014 Animation Contest.

Saturday, November 23, 2013

'Ahco on the Road' at LACMA

'Ahco on the Road' will be screened at the Brown auditorium in the LACMA, for the 9th LA Int'l children's Film Festival.
On Saturday, December 14th at 1pm. It's a free screening!

Wednesday, October 23, 2013

'Ahco on the Road' screening in Anchorage, Alaska

'Ahco on the Road' film will be screened at the Anchorage International Film Festival: Dec. 6~15th.

Thursday, October 10, 2013

'Ahco on the Road' at St. Louis Int'l Film Festival on Nov. 24th

I am very excited to hear that 'Ahco on the Road' will be screened at the 22nd St. Louis Int'l Film Festival on Nov. 24, 2pm at the Washington University's Brown Auditorium.

Wednesday, October 2, 2013

'Ahco on the Road' screening at Days & Nights Festival on Oct. 4

at the Sunset Center in Carmel, CA

Tuesday, October 1, 2013

'Ahco on the Road' at Indie-AniFest

'Ahco on the Road' was screened at Indie-AniFest, 9th Korean Independent Animation Film Festival (Sep. 26~30)

Saturday, August 10, 2013

'Ahco on the Road' screening in New Orleans

on August 10th at the Contemporary Arts Center


Wednesday, July 10, 2013

Art Prints of 'Ahco on The Road'

Fine Art Prints of 'Ahco on The Road' are available for sale through Frame-Factor.
You can select any frame you want as a print, then it will be professionally printed and delivered by the Frame-Factor company.



Saturday, June 1, 2013

"Ahco On The Road" online launch!

Soyeon's short film, 'Ahco On The Road' is now online:



Ahco On The Road from YELLOWSHED on Vimeo.

Tuesday, April 16, 2013

Ahco Production 5: More Backgrounds

 Sc 027 Chase after the butterfly (2013)

 Sc 071 Dawn before sunrise (2011)

Sc 110 Running through the woods (2013)

Ahco Production 4: Background sketch vs Final

Samples of background sketch/layout and final render


Sc 041 Walking through the woods 



Sc 073 Sunrise



Sc 088 Under the water

2001 ~ 2010 Long Hibernation (woke up a few times...)

So there was a huge gap in the production between 2001 and 2010.
I finished the animation & clean up, planning to finish the film as a minimal pencil lined drawn animation in 2001. After completing the film according to that plan..., I realized that it was missing a lot of visual explorations that I originally planned for. So I decided Not to call it done, and continued to develop the new art direction..., expecting to delay the production about a year... well, who knew that would end up stretching to over 10 years...

Now looking back, I would have been happy to leave the look the way it was with just simple lines and hints of tones and shades here and there..., but I thought that I had to keep trying to find 'the look' that I was looking for. I am honestly not sure what would have been the wiser choice. I was young... I had to try if I wasn't completely satisfied with the film. (r...ight?)

Unfortunately (& very fortunately), my professional career had kept me quite busy since then. I had a full-time teaching job (4 classes per quarter, 4 quarters a year), AND almost full-time regular freelance jobs on the side from 2001 to 2007. Happy complaints...! But when I had the commitments to others, of course my project got pushed down to the bottom of my priority list. After having wonderful years getting good experience in the commercial studios and teaching in MN, Todd & I moved from Minneapolis back to LA in 2007. Settled in LA, studio projects had kept me busy (most of time, I worked double shifts on projects, while I taught at Calarts & CSULB part-time, so my schedule wasn't that different from my previous years.

During these years, it was very hard to find time for my film. (few weeks every other year, or if I got lucky, a few months every 3 years or so. I remember working on the animation fixes on 2003 & 2006, then picking up again in 2010 (production on hold on other years).

Then bad economy crisis hit Hollywood too.  Things had dried up pretty badly for me in 2010, and I didn't have much 'paid-projects' to work on. Good & Bad: Bad for the obvious reasons, and Good... I could finally get back to the 'Ahco'.

So here we go again...
The samples from the next posting (above) are made after waking up from my long hibernation... in 2010.
The production was still slow, since I had day-jobs, and I was mostly using nights and weekends, but my mind was set to complete the film this time around, no more holds.

Ahco cleaning day

Today, I finally took the 'courage' to go over to the garage, and cleaned up thousands of Ahco drawings (layouts, keys, roughs, in-betweens, clean-ups, & notes...) I saved several shots just as souvenir, but after carrying them around for 15 years, I think that it's time to let them go.

I trashed most of the roughs several years ago, so I think that I had almost twice more folders and papers for Ahco than what appears in the pic below.


They are all packed up nicely for the recycle bin. Perhaps they will come back as nice clean papers for my next project. Until then, thanks guys for the wonderful memories...

Ahco Production 3: Inbetweens

Here are selected samples of animated in-betweens (2000)

Sc 047 Mookey Flip: inbetween order: clockwise

Sc 103 Croco Fights: inbetween order: left to right

Ahco Production 2: Keys

Samples of Key frames (2000)

Keys for Sc 83 & 85 - Mom looking for Ahco

Key layout for Sc104

Monday, April 15, 2013

Ahco Production 1. Layout Samples

A few sample layouts from 1999
It was based on 4:3 SD format, back~ then.

Sc.01 Opening layout

Sc. 53 Mookey swinging layout

Sc. 83 Mom searching for Ahco shot layout

Ahco Production Bonus: Deleted Scenes - 'Snake' layouts

Here are some samples of layouts from 'Snake' sequence.
It was designed to be purely based on visual tricks & plays (transforming, metamorphosis, and other magical transitions...)

Ahco Development 10: Layout, Background, & Final render images

Layout (1999)

Background (2010)

Final render (2013)

Ahco Development 9: Style Frame - Drawn animation with watercolor backgrounds

I've tried several other techniques: each technique had its pros and cons...
I wanted the elephant character to have very subtle & minimal movements, while lemur & crocodile to have very active and dynamic ones...
So after years of numerous tests... I decided to go with the Drawn technique, where I had the full control over... how to make them move: rigid vs flexible, slow vs fast, etc...

Here are 2001's style frames.  There were more art direction/ design tests after the technique was finally chosen, however, these ended up being closest to its final art direction. (check the next posting for it's final look!)


Ahco Development 8: Style Frame - Graphic woodcut

So the animation technique was set to Drawn technique, yet I wanted to explore more art styles: color schemes, coloring methods, and textures etc... I always wanted to apply woodcut look to the film, (and with Todd's suggestion) so I tried a digital mock-up for the test.

Saturday, April 13, 2013

Ahco Development 7: Style Frame - Paint on Glass/ Cels

Another test using Paint-on-glass technique in 2000.
I wasn't happy with the cut-out test result, due to its limitation and rigidity in movement (especially considering I was using the direct-technique under 16mm Oxberry camera), so I tried Paint-on-glass technique for the flexibility of shape and form changes.


Style frame: Paint-on-Glass (Above)
Pics from 16mm test footage (Below)



Exposure sheets 
I used to plan acting for this direct under the camera technique

Ahco Development 6: Style Frame - Cut out

There were many art directions and techniques that were tested for the film.

Here are some images from the Cut-out 'Mookey' (lemur character) & Sun, that I tested in 1999.

Pics from Mookey animation test

Image from the animation test

Ahco Development 5: Thumbnail boards

Here are my thumbnail boards made in 1998~1999 for 'Ahco' .

I was planning to put only some samples of the boards, but decided to put the whole thing, since it contains two sequences from the original concept: Snake & Forest Fire sequences, that were cut out.  Snake sequence doesn't add much to the story, but it was designed to be the most surreal & experimental sequence, using visual tricks: my personal favorite, but had to be cut out, since based on this original plan..., the film would have been 20 minute long...



Ahco Development 4: Early Visual Development

I made this illustration in 1997, as the first Vis Dev piece for the film.
My first two films were done in drawn/cel techniques, so I wanted to try something different for this one, which was cut-out puppet technique.

Black and White color scheme with symbolic & surreal shapes, patterns, and atmosphere for the environment. Since then, there have been so much changes in the art direction and techniques during the last 15 year production..., though.